The Best VR Headset Reviews 20192019-08-12T14:44:37+00:00

The Best VR Headset Reviews 2019

Virtual reality (VR) once seemed like it would remain the product of vivid imaginations, confined to science fiction books, TV, and movies.  Early implementations for consumer VR devices were, to put it plainly, disappointing.  However, the last few years have seen technology develop to such a point that practical and powerful VR headsets are now becoming commercially available, at prices that are within reach for most consumers.  And, unlike entries from the 90s, they’re actually convincing, immersive, and fun to use!  As this exciting category continues to develop, more and more companies are putting resources into their VR offerings – from headsets to content to unique and interesting applications for VR tech.

For those who are new to VR, the different headsets, styles, content types, platforms, and compatibilities can be a bit overwhelming and confusing.  Your friends at FocusOnVR are here to help cut through the noise, and get at the facts.  Our comprehensive VR headset reviews are a great place to start.  The top headsets are summarized below, with links to the full reviews included.

You can also find a full range of VR reviews and articles throughout our site.  Check out our VR guides on topics like how VR works, system requirements to build a VR-ready PC, and much more.  VR content and providers are also covered – from movies and shows to games and everything else.  Finally, we highlight the various applications of VR tech – it’s far, far more than just entertainment – and offer a glimpse of what the future of VR might hold for us all.

VR Headset Evaluation Criteria

There are many criteria that we look at in reviewing the quality, performance, and value of virtual reality headsets that are available today.  In brief, the key aspects we review include:

  • Brand and company background and reputation
    • Is the headset developer a known entity in the VR space?
    • What is their reputation?
    • Have there been issues in the past with their products?
  • Type of headset
    • Tethered headsets, which plug into a PC or gaming console as the processing unit to make them work
    • Stand-alone wireless headsets, which are fully self-contained devices with onboard memory, processing, and Wi-Fi connectivity
    • Premium mobile headsets, which use smart phones and onboard electronics to augment their functioning as VR devices
    • Basic mobile headsets, which are glorified smart phone holders that don’t add any hardware functionality
  • Content platforms and compatibility
    • What are the primary content platform(s) that the device supports?
    • Is the device compatible with platform(s) other than its native/developer’s own platform?
    • Can you use the device to access other content/apps/games/programs on a custom/downloadable basis?
  • Features
    • What kind of hardware is inside the headset?
    • What sensors does it use?
    • What are the connection specs, battery life, and other information?
    • What are the overall capabilities of the device?
    • Does the device offer room tracking, and if so, what are the details?
  • Visuals and optics
    • What kind of display is used?
    • What is the display resolution?
    • What’s the field of view?
    • Are the lenses high-quality?
    • Are the optics adjustable?
  • Other specifications information
    • Is there integrated sound or headphones, or a headphone jack?
    • Is there an integrated microphone?
    • What does the device weigh?
  • Performance and build quality
    • How does the device work?
    • How does this compare to other headsets?
    • Are the materials high-quality?
    • Does the design add to the function of the headset?
    • Is it comfortable to wear and adjust?
  • Consumer reviews and ratings
    • How do other owners of this product feel about it?
    • What are the main compliments and complaints that users have?
    • What do other third-party reviewers have to say?
  • Warranties and customer service
    • Are there any warranties offered on the product?
    • How easy is it to setup and use?
    • Is there a good customer service team to answer questions or help with issues?
  • Price
    • What does the device cost?
    • How does that stack up against the competition?
    • Are there other considerations, like accessories or additional purchases, that can alter the total investment a consumer needs to make to use the product?

We talk about these criteria in much greater detail in our Guide to VR Headset Reviews article, and use them in much greater detail in our individual headset reviews.  But, the above points provide a good sketch or top-level outline of what we look for in our VR headset reviews, and what we’ll summarize below.

Without further ado, let’s take a look at the best VR headsets currently on the market.

The Best VR Headset Reviews 2019

Oculus Rift

The Oculus Rift is one of the most well-known and revered VR headsets on the market today.  Two rounds of development kits pre-dated the first commercial release, which happened in March 2016.  Oculus supplies the technology behind several other headsets, including the Samsung Gear VR, along with their own range of pioneering headsets and VR accessories.

As a tethered headset, the Oculus Rift is designed to run on a VR-ready PC environment.  It meets or exceeds the specifications of other headsets of comparable retail price point, with all the onboard sensors needed for a fully immersive VR experience.  The build quality of the headset is exceptional, with attention to detail and clear evidence of craftsmanship.

Content is also an area where Oculus excels.  They have one of the largest libraries of games and VR experience content available through their platform, including titles from major franchises and brands like Marvel, Star Trek, Discovery, BBC, Jurassic World, and many more.  You can also access Steam VR and their content library with the Oculus Rift, something you couldn’t do for a long while after the initial launch.  As with many PC-based headsets, there is a good deal of customization that can be had, with custom content download and playback possible, too.  These are all reasons why the Oculus Rift is one of the best-selling VR devices 3 years running.


PlatformPC (Oculus Home, Steam VR)
Resolution1080 x 1200 pixels (each eye)
Field of View110°
SensorsAccelerometer, gyroscope, magnetometer, tracking camera
ControllersOculus Touch controllers x 2 (included), Xbox One (sold separately)
Room TrackingYes, 2 sensors included (5 x 5 foot room tracking), additional sensor sold separately (8 x 8 foot room tracking possible with 3 sensors)
AudioIntegrated Headphones
MicrophoneIntegrated Microphone
Weight1.0 lbs


Exceptional specifications comparable to or superior to most other tethered headsets at the same price point

Great build quality of the device itself

All the features you could want or need in a VR headset

Wealth of compatible games, VR experiences, and content offerings

Comfortable to wear, relatively low weight compared to other similar headsets

Industry leader in VR technology and content


The initial setup process can be a bit complex, even for those with good tech skills and knowledge

Room tracking is not as accurate or the range as large as on the HTC Vive

HTC Vive

The HTC Vive was developed by HTC in conjunction with Valve, the folks behind the Steam and Stream VR gaming platform.  So, it should come as no surprise that it is optimized for VR gaming and experiences.  Steam VR offers over 2,800 games and experiences available that work with the HTC Vive, and custom content, movies, and experiences can also be played back or used on the device, so there’s no shortage of content.  While the Oculus Rift can now use Steam VR as well, it’s far easier and more fluid to navigate with the HTC Vive.

On the specifications and features front, it’s quite comparable to the Oculus Rift in optics, field of view, and so forth.  Originally, it was a bit heavier than the Oculus Rift, but multiple refinements in later generations have made the two devices virtually identical in terms of weight.  The HTC Vive is generally regarded as superior to the Oculus Rift in the area of user comfort for people who wear prescription eyeglasses.

At the same time, it does come up a bit short compared to the Oculus Rift, in that, since mid-2017, it no longer comes with integrated headphones – simply a 3.5 mm audio jack.  The deluxe audio strap that is available for purchase is great, and makes the overall headset more comfortable, too – but it’s an additional purchase that drives up the total cost of ownership of the device.  It has to be said that the room tracking/positional tracking of the HTC Vive is really the best around, with greater accuracy and range than the Oculus Rift or any other competitor, so for PC-based VR gaming, it’s got a clear advantage.


Headset TypeTethered
PlatformPC (Steam VR, Viveport)
Resolution1080 x 1200 pixels (each eye)
Field of View110°
SensorsAccelerometer, gyroscope, camera, IR laser receiver
ControllersVive controllers x 2 (included), any PC-compatible gamepad (sold separately)
Room Tracking:Lighthouse 2-station pulsed infrared laser tracking system (included), up to 15 x 15 feet
Audio3.5 mm headphone jack, deluxe audio strap and headphones sold separately
MicrophoneIntegrated Microphone
Weight1.22 pounds


Excellent performance and specifications

Very good build quality and product durability

Offers all the features of top VR headset devices

Over 2,800 VR-compatible game and experience titles on Steam VR

Custom content compatible for movies and experience playback

Later generations weigh nominally the same as the Oculus Rift

Some of the best positional room tracking of any headset available


The initial setup process can be a bit complex, even for those with good tech skills and knowledge, just like with the Oculus Rift

Higher MSRP than the Oculus Rift

No longer comes with integrated headphones, and the sold-separately deluxe audio strap adds further cost to the whole package

Samsung Gear VR

The Samsung Gear VR is a premium mobile headset.  This means it doesn’t tether or connect to a console or PC.  Rather, like a basic mobile headset, it allows smart phones to be inserted into the headset, which provides the display, sound, processing power, connectivity and so forth for the VR experience.  What sets a premium mobile headset apart from a basic mobile one is that basic mobiles are, for lack of a better term, “dumb” – that is, they are just holders, nothing more.  A premium mobile has a connection with the phone, and additional onboard sensors, that work in concert with the smart phone, to provide better quality head tracking and experiences than with a basic mobile headset.

Of course, the key downside to all of this is you need to have a Samsung smart phone, specifically in one of the compatible models and size ranges to work with the Gear VR.  If you already have one of these phones, of course, then the Samsung Gear VR is a great way to start experiencing VR.  What’s more, because Oculus worked with Samsung on some of the technology included in the headset, Samsung Gear VR-compatible smart phones have access to the Oculus Mobile content library, with hundreds of apps, experiences, games, and more.  This is a key feature of the Samsung Gear VR that sets it apart from the limited other premium mobile headset options on the market.

Naturally, since the phone serves as the display and processing device, the overall specifications of the Samsung Gear VR in terms of resolution and so forth are largely dictated by the phone itself.  That said, it has high-quality adjustable optics, which are essential to providing a good, individualized VR experience, and which most basic mobile headsets lack.  It’s more expensive than most basic mobile headsets, but orders of magnitude cheaper than a tethered, PC or console-based option.


Headset TypePremium Mobile
PlatformMobile (Oculus Mobile)
ResolutionNative resolution of phone used
Field of View101°
SensorsNative phone sensors, plus an accelerometer, gyroscope, and proximity sensor in the headset
ControllersGear VR controller x 1 (included)
Room Tracking:Not available
AudioPhone audio output (speakers or 3.5 mm headphone jack)
MicrophonePhone microphone
Weight0.76 lbs (plus weight of phone)


Freedom of movement from not having tethered cables to a PC or console can be more immersive than those choices

Far superior to basic mobile headsets, due to the added sensors and specially-designed hardware to complement compatible Samsung smart phones

More affordable than tethered headsets

Oculus Mobile content makes the Gear VR the clear leader for premium mobile headsets on the market today


Only designed to work with select Samsung smart phones, so it’s not useful for owners of other types of smart phones

Useful life is limited by the battery life of the phone, since all processing and power comes from the phone itself rather than through a tethered USB cable in tethered models

Sony PlayStation VR

Since its debut in the fall of 2016, the Sony PlayStation VR headset, which works with the Sony PS4 gaming console, has sold over 3 million units worldwide.  It’s widely viewed as a great addition or augmentation to the PS4, and if you already own a PS4 or have one on order, then it’s a very logical choice of headset to purchase.  The Sony network of game developers and content providers that already feed great titles to the market for the PS4 have developed and continue to develop more and more quality VR gaming content.  And, like PC-based tethered headsets, there are apps and ways to view VR movies, experiences, and third-party content, too.

Of course, the console-based nature of the headset is also one of its weaknesses, since it’s nothing more than a fancy paperweight if you don’t have a PS4 system.  With that said, the price point is significantly below many other tethered headsets, and the specifications are not that far off from the industry leaders that cost 2x as much.  Using the console as the processor was a brilliant move, since the graphics and processing hardware are already sufficient to run VR titles.  Compared to buying or upgrading an existing PC to make it VR-ready, this is a huge cost savings play for owners of a PS4.

One of the most notable disappointments with the PSVR, though, is the lack of room tracking.  Both the HTC Vive and Oculus Rift offer robust room tracking – so you can move around in the real-world space and become much more fully immersed in your gaming experience.  The PSVR does not offer this option, which is unfortunate, especially for a gaming-centric headset that could put it to such good use.  Still, it’s a good quality headset with decent specs, works well, and has a wealth of titles on the PS4 that it is optimized for, so there’s no shortage of good times to be had with the PlayStation VR.


Headset TypeTethered
PlatformConsole (PlayStation 4)
Resolution1080 x 960 pixels (each eye)
Field of View100°
SensorsAccelerometer and gyroscope, and uses existing PS4 camera for position tracking (sold separately)
ControllersDualshock 4 (sold separately, but comes standard with the base PS4), PS Move (sold separately)
Room Tracking:Not available
AudioConsole audio jack for headphones (not included)
MicrophoneConsole mic input jack for microphone (not included)
Weight 1.34 lbs


Good specs and performance for the price point, which is around half of a Rift or Vive

Large quantity of high-quality VR games available through Sony’s existing PS4 store and content partners

Super easy plug and play setup compared to PC-based VR headsets

Good product quality and durability

Head and position tracking (though no room tracking) are superior to the head tracking only of premium mobile and basic mobile headsets


Doesn’t do you any good if you don’t already own or plan to buy a PlayStation 4 console

No room tracking function, which for a gaming headset is disappointing

A bit heavier than other tethered headsets

HTC Vive Pro

The HTC Vive Pro is the high-end, upgraded version of the HTC Vive.  It offers a massive increase in resolution (78% more pixels than the HTC Vive), an additional camera, and upgraded room tracking under the SteamVR 2/Lighthouse 2.0 tracking system.  With the included 2 base stations, you can accurately laser-track up to a 20 by 20 foot room, which should be more than enough for even the most avid VR enthusiast.

Unlike the HTC Vive base model, the Vive Pro comes with integrated headphones, that are certified for high-resolution spatial sound, with active noise cancelling technology.  Dual integrated microphones also complement the headphones, providing clear voice chat input for your gaming experiences.

One of the biggest changes that users really appreciate is a re-balancing of the headset.  Even though the weight is nominally the same as the Vive, the Vive Pro feels better on your head.  It’s not as weighty to the front, and feels much more comparable to an Oculus Rift when you put it on and adjust it in place – a definite step up from the base model Vive.

At the same time, there is a massive price differential between the Vive and Vive Pro, with the full Vive Pro bundle costing 2x or more than the base Vive bundle.  There’s no question the visual quality is amazing – most experts agree you’re not going to get anything better than this until the true 4K and 8K headsets debut.  But does the increased visual quality, better fit, and better tracking justify the price difference?  It all depends on your personal finances, and many consumers, though admitting it’s definitely a better product than the Vive, lament that the experience is not so revolutionary as to justify the massive price difference for them.

It’s also worth noting that the computer specs to run the Vive Pro are slightly more demanding than the Vive, and both the Vive and Vive Pro are more demanding than the Oculus Rift.  So, you might end up having to upgrade your PC in order to get the most out of the Vive Pro.  If money is no issue for you, though, the quality is definitely better on the Vive Pro, so go for it!


Headset TypeTethered Wireless
PlatformPC (Steam VR, Viveport)
Resolution1440 x 1600 pixels (each eye)
Field of View110°
SensorsAccelerometer, gyroscope, 2 cameras, proximity sensor, IR laser receiver
ControllersVive Pro controllers x 2 (included), any PC-compatible gamepad (sold separately)
Room Tracking:Lighthouse 2.0 (SteamVR 2) 2-station pulsed infrared laser tracking system (included), up to 20 x 20 feet
AudioIntegrated Headphones with noise cancellation
MicrophoneIntegrated Dual Microphones
Weight1.22 lbs


Best resolution available on consumer-grade headsets to date

Upgraded room tracking and an additional camera over the HTC Vive

Integrated high-quality noise-cancelling headphones and dual microphones

Rebalanced headset that feels more comfortable to wear

Excellent build quality, durability, and performance


Very expensive compared to the base HTC Vive or Oculus Rift

May necessitate PC upgrades to benefit from upgraded features and resolution

Not a revolutionary change from the base HTC Vive, though much-improved resolution

Oculus Go (32 GB and 64 GB Editions)

The Oculus Go is one of the first of a growing trend of stand-alone wireless headsets.  These do not require a PC or gaming console, like traditional tethered headsets, nor do they use a smart phone, like basic mobile or premium mobile varieties.  Instead, they have integrated processors, displays, on-board memory, and wireless and Bluetooth connectivity all built in.  The power comes from an on-board battery pack, which in most cases offers 2 to 2.5 hours of use per charge.

There are two flavors of Oculus Go, a 32 GB and 64 GB version.  Much like smart phones, the higher storage capacity comes with a somewhat higher cost.  The tradeoff is you can store more content, games, and apps with literally double the memory.

Oculus Go utilizes similar design, adjustment, and optics as the Oculus Rift, with a definitely attention to detail and quality in the build of the product.  The lower price is enabled by several slight downgrades, including an LCD display (vs. the more common OLED or AMOLED in higher-end headsets), lower refresh rate, and limited motion sensing – 3 degrees of freedom instead of the usual 6.  This means that you can move your head on all three axes, but leaning towards or away from objects doesn’t translate, nor does moving side to side, or around an area (there’s no room tracking).

The chipset inside the Oculus Go is the Qualcomm Snapdragon 821, which is 2 years old as of the Go’s launch.  It’s likely an upgraded or refreshed version, possibly at a higher price point, will come out in another year or so, based on the newer 835 chipsets.  However, for the price point, the performance is quite good.

Oculus Go was designed to help bring VR to the masses, as a stand-alone device.  While you do need a modern smart phone to complete the setup of the device, everything else can be done entirely from within the Go, or in concert with the phone (it’s a lot easier to search for apps, movies, and games by name on your phone than by typing on a virtual keyboard with the wireless Go controller).  Otherwise, it is truly a stand-alone device, and a great mid-range headset, that can provide the full package of VR experience without the wires, without speccing out a PC or buying a console, and with a great deal more immersion and quality than a premium mobile or basic mobile headset.  Plus, it’s from Oculus, so it looks good, feels good, and runs well, too!


Headset TypeStandalone Wireless
PlatformStandalone (Oculus Mobile)
Resolution1280 x 1440 pixels (each eye)
Field of View110°
SensorsAccelerometer, gyroscope, magnetometer
ControllersOculus Go controller (included)
Room Tracking:No
AudioIntegrated Speakers, 3.5 mm audio jack for headphones (not included)
Weight1.0 lbs


Highly affordable stand-alone headset – the retail price is your all-in price, without the need for a PC, console, or accessories

No wires to get in the way or annoy you during your use of the headset

Oculus Mobile content library offers tons of games, apps, and experiences, plus ways to access other VR content from the Internet at large

High build quality, optics, and design from Oculus, without cutting corners on the physical durability or quality of the product itself

Far superior to premium mobile or basic mobile headsets


Lower refresh rate and apparent resolution due to use of lower-cost LCD screen (as opposed to OLED)

Limited by battery life to 2-2.5 hours per charge vs. theoretically unlimited for tethered units

No room tracking or position tracking, only head tracking/3 degrees of freedom limit immersion (on par with mobile headsets)

Oculus Quest

The Oculus Quest is the flagship standalone wireless VR headset from Oculus VR, pioneers in the industry.  It’s designed to be entirely self-contained, and offer an experience far superior to mobile headsets and earlier standalone wireless headsets, including the company’s own Oculus Go.  As Oculus states, it’s designed for VR gaming, and that’s readily apparent thanks to the 4-camera driven, “inside out” room tracking capabilities – something that Oculus Go doesn’t have, nor does any other standalone headset based on the Snapdragon 835 chipset – at least not yet.  It allows full room tracking without sensor stations or wires, for truly immersive, 6 degrees of freedom VR gaming and engagement. 

The visual resolution on the Oculus Quest, in terms of pure pixels, is equivalent to the HTC Vive Pro, and superior to the Oculus Rift, HTC Vive, and Oculus Go.  They’ve also stuck with an OLED panel for display, rather than LCD as in the Oculus Go, giving much higher visual clarity and a more convincing, higher-quality display.  This is coupled with a powerful processor and graphics system, on-board battery pack, Wi-Fi and Bluetooth for setup and content management, integrated speakers, headphone jacks, and a USB-C port for fast charging.

There’s a lot to be said about the Oculus Quest, and we get into much more detail in our Oculus Quest review.  However, in terms of a summary, the Oculus Quest is definitely not as powerful as a tethered headset, since that relies on external gaming PCs with fairly high specs in order to handle its processing.  For a self-contained unit, however, the Oculus Quest is the de facto leader right now in what is possible.  It’s being heralded as an important next step in bringing high-quality VR to the mass market, without the need for wires, peripherals, or expensive PCs to act as the system’s brains.  It’s not going to be running 120 fps photo-realistic VR flight simulators, that much is certain.  However, for the hundred or so VR titles designed for the Quest, as well as the library for the Go (soon to be available on Quest via emulation), it handles things quite well. 

It’s definitely worth the money if you’re looking for something portable and self-contained to offer the highest-quality VR experience possible in that category.  However, if you have a high-end PC, you may still be better off with a tethered headset, like the core Oculus Rift, Oculus Rift S, HTC Vive, or HTC Vive Pro.  It all depends what you want to do, where and how you want to use your headset, and whether or not you have the funds to buy the Quest and then drop another $500 or so in a year or two on the next generation tethered or wireless headset.  In the meantime, the Oculus Quest is a clear step up from all other self-contained headsets on the market, and is the first-in-class of consumer-grade, “it just works”, easy setup VR headsets, delivering exceptional visuals, room tracking, and VR immersion.


DeveloperOculus VR
Headset TypeStandalone Wireless
Original Release Date2019-05-21
PlatformN/A (Oculus App for iOS 10.0+ or Android 6.0+ smart phone required for setup, recommended for browsing/downloading content)
ContentOculus Mobile
Resolution1440 x 1600 pixels (each eye)
Field of View110° (unofficial)
Refresh Rate72 Hz
Onboard Sensors:Accelerometer, gyroscope, 4 cameras
ControllersOculus Touch controller x 2 (included)
Room Tracking:Yes, Inside-Out via 4 cameras (Oculus Insight)
AudioIntegrated speakers, 2 x 3.5 mm audio jack for headphones (headphones not included)
Headset Connections:USB-C charging port
Additional Connections:N/A
Weight1.25 lbs


There’s no need for a powerful PC as with tethered headsets, since all of the graphics, memory, and processing are built-in to the headset

No wires to get in the way or annoy you during your use of the headset

Truly self-contained, designed for VR gaming, and a major step up from the Oculus Go

Excellent resolution, optics, build quality, and a new generation of sensor station-free tracking for a full 6 degrees of freedom during use

Better resolution than Oculus Rift, HTC Vive, and Oculus Go, comparable to HTC Vive Pro


Can’t achieve the kind of performance or high-end titles that you can enjoy with a tethered headset

Limited by battery life to 2-2.5 hours per charge vs. theoretically unlimited for tethered units

Somewhat limited content library at present

Some users complain the headset is uncomfortable to wear for prolonged periods of time, owing in part to the heavier weight due to the battery pack in the headset

Sound leakage from integrated speakers may warrant using headphones in many use cases

Google Cardboard and Basic Mobile Headsets

There are many basic mobile headsets available, which are essentially just holders for your smart phone.  They don’t generally include any onboard electronics, sensors, or other elements to augment the functionality of your smart phone (the way that premium mobile headsets do).  However, for many people, this is the most affordable way to get a glimpse of what VR is all about, without having to make a major purchase.

The most entry-level of headsets in this range are collectively known as Google Cardboard – various models and prints of cardboard headsets that are very low cost.  You simply fold them together, drop in the lenses, and then insert your smart phone.  The next step up are molded plastic headsets, of which there are many hundreds of models, that perform the same function, but offer more comfort, style, and features.  They look more like up-scale tethered headsets, and often have higher-quality lenses, adjustable optics, straps, light-blocking face padding, and so forth, in addition to a more secure mounting for your smart phone.

Google Cardboard info can be found here, and we’ll add detailed reviews on the best basic mobile headsets available, in all different price points and styles, on an ongoing basis.

Other Headsets Under Review by FocusOnVR

Pimax 4K

HP Reverb

Pimax 8K

Valve Index

Oculus Rift S

Microsoft Hololens

Lenovo Mirage Solo

Pico VR Neo

Upcoming Headset Reviews

Google Daydream View VR

A premium mobile headset, designed for Google’s Daydream VR-compatible smart phones.

Samsung ExynosVR III (TBD)

This headset, in development, represents the next era in Samsung VR technology, including a 4K display, dual 2.5 GHz processors, eye tracking, hand tracking, and facial expression recognition technology, all rolled into a stand-alone wireless headset.

GameFace LD (TBD)

Earlier in 2018, GameFace started development kit pre-orders for their standalone wireless headset, so it may be mere weeks or months before we see a consumer version or a firm release date set.  However, this headset seeks to do something no other headset does.  It’s both a stand-alone wireless headset, running on a custom Android OS, but also capable of being a tethered headset compatible with Steam VR.

There’s a Lot More to Explore!

Headsets aren’t the only important part of virtual reality.  We’ve got lots more content for you to explore, including:

  • Guides and articles on how VR works, why it works, system requirements, compatible smart phones for various headsets, and much more
  • Reviews and information on VR content, including games, apps, movies, experiences, and more, for various platforms
  • A look at the different applications of VR technology – it’s for far more than just entertainment, with new and innovative uses being developed every day, in many areas you wouldn’t expect
  • Reviews and information on VR-ready PCs, specifications, video cards, the best stand-alone chipsets, the best smart phones for VR, and lots of other great stuff about VR

At FocusOnVR, our goal is to be your portal to a new level of reality!